"The specification is currently under active developement."
"It is not a W3C Standard nor is it on the W3C Standards Track."
(ReactVR também é feito com Three.js)
<a-scene>
<a-entity
text-geometry="value: Olar, Web.br!"
position="-2.7 1 -4"
material="color: white"
></a-entity>
</a-scene>
<a-scene>
<a-assets>
<img id="pedra-do-bauzinho" crossorigin="anonymous"
src="images/pedra-do-bauzinho.jpg">
</a-assets>
<a-sky src="#pedra-do-bauzinho"></a-sky>
</a-scene>
<a-scene></a-scene>
<a-entity></a-entity>
<a-entity
geometry="primitive: box"
material="color: purple"
position="-1 0.5 -3"
rotation="0 45 0"
></a-entity>
<a-box
color="purple"
position="-1 0.5 -3"
rotation="0 45 0"
></a-box>
<a-entity
obj-model="obj: url(obj/pikachu/pikachu.obj);
mtl: url(obj/pikachu/pikachu.mtl)"
></a-entity>
<a-scene embedded arjs>
<a-entity
obj-model="obj: url(obj/pokeball/pokeball.obj);
mtl: url(obj/pokeball/pokeball.mtl)"
position="0 0.5 0"
scale="0.02 0.02 0.02"
rotation="90 180 0"
></a-entity>
<a-marker-camera preset='hiro'></a-marker-camera>
</a-scene>
Merged a first PR of @aframevr A-painter WebXR mode that works with ARCore & ARKit (Thanks @fernandojsg @TrevorFSmith @blairmacintyre) pic.twitter.com/Jlq4Bv7nuw
— Arturo Paracuellos (@arturitu) October 19, 2017